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Game design


Gamification: Why most designers fail at it

Is gamification just a fad? Add points, leaderboards and achievements and call it a day right? Actually, most 'gamification' is done entirely incorrectly.. Length: 1453 words, 8-10 minute read Subject: I discuss the problems that most designers run into when they attempt gamification and explain why gamification is consistently not fun. Disclaimer: I make reference [...]

August 18th, 2016|All, Game design|0 Comments

Game Flow – flow and the player journey summarized for game designers

In this article I explain Flow as applied to game design and draw parallels with other areas of design to form a composite concept of Game Flow. Length: 1538 words, 8-10 minute read Subject: I discuss flow and its application in video games. I also explain the player journey and how to structure a game [...]

June 10th, 2016|All, Game design|0 Comments

How to use the Ancient Greek concept of Xenia in Game Design

Why does it seem like modern game designers have such contempt for their audiences? Treat players like guests with Game Design Xenia. Length: 2325 words, 12-14 minute read Subject: I cover the origins of xenia and its relevance to game design. I discuss the most common problems contemporary designers face and how xenia could be [...]

May 31st, 2016|All, Game design|1 Comment

Game feel – Summarized for game designers

Game feel is the first fundamental law of game design. Maybe you feel a little contempt for the term 'game feel'. It's understandable... Length: 1039 words, 6-8 minute read Subject: I discuss a fundamental game design principle and why it is so important. Disclaimer: Product links are affiliate links – these cost you nothing, but [...]

March 16th, 2016|All, Game design|0 Comments